NOTE:numbers 1-16 are the same cards as 17-32, 1-16 are foil.
1. Clefable 80hp stage 1
METRONOME: needs 1 colorless energy, chouse 1 of you’re opponents attacks this attack copies that attack except for it’s energy cost and anything else required to use this attack. Like discarding energy.
MINIMIZE: needs 2 colorless energy: all damage done to Clefable is reduced by 20 after applying weakness and resistance.
WEAKNESS: fighting
RESISTANCE: psi
RETREAT COST: 2 energy
2. Electrode 90 hp stage 1
TACKEL needs 2 colorless energy, does 20 damage
CHAIN LIGHTING needs 3 electric energy, does 20 damage: if the defending pokemon isn’t colorless this attack does 10 damage to each benched pokemon of the same type as the defending pokemon, including your own.
WEAKNESS: fighting
RESISTANCE: none
RETREAT COST: 1 energy
3. Flareon 70 hp stage 1
QUICK ATTACK needs 2 colorless energy, does 10 + damage: flip a coin, if heads this attack does 10 damage +20 damage, if tails this attack does 10 damage.
FLAMETHROWER needs 2 fire energy and 2 colorless energy, does 60 damage: discard 1 fire energy to use this attack.
WEAKNESS: water
RESISTANCE: none
RETREAT COST: 1 energy
4. Jolteon 70hp, stage 1
QUICK ATTACK needs 2 colorless energy, does 10 + damage: flip a coin, if heads this attack does 10 damage +20 damage, if tails this attack does 10 damage.
PIN MISSEL needs 2 electric energy and 1 colorless energy, does 20 times damage: flip 4 coins this attack does 20 times the number of heads.
WEAKNESS: fighting
RESISTANCE: none
RETREAT COST: 1 energy
5. Kangaskhan 90 hp, basic pokemon
FETCH needs 1 colorless energy: draw a card
COMMET PUNCH needs 4 colorless energy, does 20 times damage: flip 4 coins this attack does 20 time the number of heads
WEAKNESS: fighting
RESISTANCE: psi
RETREAT COST: 3 energy
6. Mr. Mime 40 hp basic pokemon
POEKNOM POWER: whenever an attack does 30 of more damage to Mr. Mime after applying weakness and resistance prevent this damage.
MEDITATE needs 1 psi energy and 1 colorless energy does 10 + damage: this attack does 10 plus 10 more damage for each damage counter on the defending pokemon.
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 1 energy
7. Nidoqueen 90hp stage 2
BOYFRENDS: needs 1 grass energy and 1 colorless energy, does 20 +damage: does 20 plus 20 more for each nidoking in play
MEGADRAIN, needs 2 grass and 2 colorless energy, does 50 damage
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 3 energy
8. Pidgeot 80 hp stage 2
WING ATTACK: needs 2 colorless energy, does 20 damage
HURRICANE: needs 3 colorless energy, does 30 damage: unless this attack knocks out the defending pokemon return the defending pokemon and all cards attached to it to your opponents hand
WEAKNESS: electric
RESISTANCE: fighting
RETREAT COST: none
9. Pinsir basic pokemon 60hp
IRONGRIP: needs 2 grass energy, does 20 damage: flip a coin if heads the defending pokemon is paralyzed
GUILLOTINE: needs 4 grass energy does 50 damage
WEAKNESS: fire
RESISTANCE: none
RETREAT COST: 1 energy
10. Scyther 70 hp basic
SWORDS DANCE: needs 1 grass energy: increases the base damage of scyther’s slash, to 60 instead of 30.
WEAKNESS: fire
RESISTANCE: fighting
RETREAT COST: none
11. Snorlax 90hp basic pokemon
POKEMON POWER: Thick Skinned: Snorlax can’t become asleep confessed paralyzed or poisoned.
BODY SLAM: needs 4 colorless energy, does 30 damage, flip a coin if heads the defending pokemon is now paralyzed.
WEAKNESS: fighting
RESISTANCE: psi
RETREAT COST: 4 energy
12. Vaporeon 80 hp stage 1 pokemon
QUICK ATTACK needs 2 colorless energy, does 10 + damage: flip a coin, if heads this attack does 10 damage +20 damage, if tails this attack does 10 damage.
WATER GUN: needs 2 water energy and 1 colorless energy, does 30 + damage: does 30 damage plus 10 damage for each water energy attached to Vaporeon but not used to pay for this attacks retreat cost. Extra energy after the second water energy doesn’t count.
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 1 energy
13. Venomoth 70hp stage 1
POKEMON POWER: shift: once during your turn before you attack you may change the type of Venomoth to the type of any other pokemon in play other than colorless. This power can’t be used if Venomoth is asleep confused or paralyzed.
WEAKNESS: fire
RESISTANCE: fighting
RETREAT COST: none
14. Victereebel 80 hp stage 2
LURE: needs 1 grass energy: if your opponent has any benched pokemon choose 1 of them and switch it with their defending pokemon
VENOM POWDER: needs 2 grass energy, does 10 damage: flip a coin if heads the defending pokemon is now confused and poisoned.
WEAKNESS: fire
RESISTANCE: fighting
RETREAT COST: 2 energy
15. Vileplume 80 hp stage 2
POKEMON POWER: heal: once during your turn flip a coin if heads remove 1 of the damage counters from 1 of your pokemon. This poker can’t be used if Vileplume is asleep, confused or paralyzed.
PETAL DANCE: needs 3 grass energy this attack does 40 times damage: flip 3 coins, this attack does 40 times the number of heads. Vileplume is now confused(after doing damage).
WEAKNESS: fire
RESISTANCE: none
RETREAT COST: 2 energy
16. Wigglytuff 80hp stage 1
LULLABY: needs 1 colorless energy: the defending pokemon is now asleep
DO THE WAVE: needs 3 colorless energy, does 10+ damage: this attack does 10 plus 10 more damage for each pokemon on our bench.
WEAKNESS: fighting
RESISTANCE: psi
RETREAT COST: 2 energy
33. Butterfree 70hp stage 2
WHIRLWIND: needs 2 colorless energy does 20 damage: if your opponent has any benched pokemon chose 1 of them and switch it with their defending pokemon, do damage before switching pokemon
MEGA DRAIN: needs 4 grass energy, does 40 damage: remove a number of damage counters equal to half of the damage done to the defending pokemon, after applying weakness and resistance, damage removed is rounded up to the nearest 10.
WEAKNESS: fire
RESISTANCE: fighting
RETREAT COST: none
34. Dodrio 70 hp stage 1
POKEMON POWER: retreat aid: when Dutrio is benched this power removes 1 energy from your active pokemon’s retreat cost.
RAGE: needs 3 colorless energy, does 10 + damage: this attack does 10 damage plus 10 more damage for each damage counter on Dutrio.
WEAKNESS: electric
RESISTANCE: fighting
RETREAT COST: none
35. Exeggcutor 80 hp stage 2
BIG EGGEPLOSSION: needs 1 colorless energy does 20 times damage: flip a number of coins equal to the number of coins attached to executor
TELEPORT: needs 1 psi energy: switch Exeggcutor with 1 of your benched pokemon.
WEAKNESS: fire
RESISTANCE: none
RETREAT COST: 3 colorless energy
36. Fearow stage 1 70 hp
AGILLTY: needs 3 colorless energy, does 20 damage: flip a coin if heads during your opponents next turn prevent all effects of attack including damage done to Fearow
DRILL PECK: needs 4 colorless energy does 40 damage
WEAKNESS: electric
RESISTANCE: fighting
RETREAT COST: 3 colorless energy
37. Gloom 60 hp stage 1
POISNPOWDER: needs 1 grass energy: the defending pokemon is now poisoned
FOUL ODOR: needs 2 grass energy does 20 damage: both the defending pokemon and gloom are now confused after doing damage
WEAKNESS: fire
RESISTANCE: none
RETREAT COST: 1 colorless energy
38. Lickitung 90 hp basic pokemon
TONGUE WRAP: needs 1 colorless energy does 10 damage, flip a coin if heads the defending pokemon is now paralyzed
SUPERSONIC: needs 2 colorless energy: flip a coin is heads the defending pokemon is confused
WEAKNESS: fighting
RESISTANCE: psi
RETREAT COST: 3 colorless energy
39. Marowak 60 hp stage 1
BONEMERANG: needs 2 fighting energy does 30 times damage: flip 2 coins this attack does 30 times he number of heads
CALL FOR A FRIEND: needs 2 fighting and 1 colorless energy: search your deck for 1 basic fighting pokemon and put it on your bench, shuffle your deck afterward
WEAKNESS: grass
RESISTANCE: electric
RETREAT COST: 1 colorless energy
40. Nidorian 70 hp stage 1
SUPERSONIC: needs 1 fighting energy: flip a coin is heads the defending pokemon is confused
DOUBLE KICK: needs 1 grass energy and 2 colorless energy does 30 times damage: flip 2 coins this attack does 30 times he number of heads
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 1 colorless energy
41. Parasect 60 hp stage 1
SPORE: needs 2 grass energy: the defending pokemon is now asleep
SLASH: needs 3 colorless energy, does 30 damage
WEAKNESS: fire
RESISTANCE: none
RETREAT COST: 1 colorless energy
42. Persian 70 hp stage 1
SCRATCH: needs 2 colorless energy, does 20 damage
POUNCE: needs 3 colorless energy does 30 damage: if the defending pokemon attacks Persian during your opponents next turn any damage done to Persian is reduced by 10( after applying weakness and resistance, benching either pokemon ends this effect)
WEAKNESS: fighting
RESISTANCE: psi
RETREAT COST: none
43. Primape 70 hp stage 1
FURRY SWIPES: needs 2 fighting energy does 20 times damage: flip 3 coins this attack does 20 times he number of heads
TANTRUM: needs 2 fighting energy does 50 damage: flip a coin if heads Primape is now confused
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 1 colorless energy
44. Rapidash 70 hp stage 1
STOMP: needs 2 colorless energy, does 20 + damage: flip a coin if heads this attack does 30 damage if tails this attack does 20 damage
AGILLTY: needs 2 fire and 1 colorless energy, does 30 damage: flip a coin if heads during your opponents next turn prevent all effects of attack including damage done to Rapidash
WEAKNESS: water
RESISTANCE: none
RETREAT COST: none
45. Rhydon 100 hp stage 1
HORN ATTACK: needs 1 fighting and 2 colorless energy, does 30 damage
RAM: needs 4 fighting energy does 50 damage: Rhydon does 20 damage to it’s self, if your opponent has any benched pokemon he or she chooses 1 of them and switches it with their active pokemon( do damage before switching pokemon
WEAKNESS: grass
RESISTANCE: electric
RETREAT COST: 3 colorless energy
46. Seaking 70 hp stage 1
HORN ATTACK: needs 1 water energy does 10 damage
WATERFALL: needs 1 water energy and 1 colorless energy, does 30 damage
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 1 colorless energy
47. Tauros 60 hp basic pokemon
STOMP: needs 2 colorless energy, does 20 + damage: flip a coin if heads this attack does 30 damage if tails this attack does 20 damage
RANPAGE: needs 3 colorless energy, does 20 plus damage: this attack does 20 damage plus 10 more damage attached to Tauros
WEAKNESS: fighting
RESISTANCE: psi
RETREAT COST: 2 colorless energy
48. Weepinbell 70 hp stage 1
POISNPOWDER: needs 1 grass energy, does 10 damage: flip a coin if heads the defending pokemon is now poisoned
RAZORLEAF: needs 2 grass energy does 30 damage
WEAKNESS: fire
RESISTANCE: none
RETREAT COST: 1 colorless energy
49. Bellsprout 60 hp basic pokemon
VINE WHIP: need 1 grass energy does 10 damage
CAL FOR FAMILY: needs 1 grass energy: search your deck for a basic pokemon called Bellsprout and put it onto your bench
WEAKNESS: fire
RESISTANCE: none
RETREAT COST: 1 colorless energy
50. Cubone 40 hp basic pokemon
SNIVEL: needs 1 colorless energy: if the defending pokemon attacks Cubone during your opponents next turn any damage done is reduced by 20 after applying weakness and resistance, benching ether pokemon ends this effect
RAGE : needs 2 fighting energy does 10 + damage: does 10 damage plus 10more damage for each damage counter on Cubone
WEAKNESS: grass
RESISTANCE: electric
RETREAT COST: 1 colorless energy
51. Eevee 50 hp basic pokemon
TAIL WAG: needs 1 colorless energy: flip a coin if heads the defending pokemon can’t attack Eevee during your opponents next turn
QUICK ATTACK needs 2 colorless energy, does 10 + damage: flip a coin, if heads this attack does 10 damage +20 damage, if tails this attack does 10 damage.
WEAKNESS: fighting
RESISTANCE: psi
RETREAT COST: 1 colorless energy
52.Exeggcut 50 hp basic pokemon
HYPNOSIS: need 1 psi energy: the defending pokemon is asleep
LEACH SEED: needs 2 grass energy does 20 damage: unless all damage from this attack is prevented remove 1 damage counter from Exeggcute
WEAKNESS: fire
RESISTANCE: none
RETREAT COST: 1 colorless energy
53.Goldeen 40 hp basic pokemon
HORN ATTACK: needs 1 water energy does 10 damage
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: none
54.Jigglypuff 60 hp basic pokemon
LULLABY: needs 1 colorless energy: the defending pokemon is now asleep
POUND: needs 2 colorless energy does 20 damage
WEAKNESS: fighting
RESISTANCE: psi
RETREAT COST: 1 colorless energy
55.Manky 30 hp basic pokemon
POKEMON POWER: peek: once during your ten you may look at the following, the top card of eater players deck a random card from your opponents hand of 1 of your prizes
SCRATCH: needs 1 colorless energy does 10 damage
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: none
56.Meoth 50 hp basic pokemon
PAY DAY: needs 2 colorless energy does 10 damage: flip a coin if heads draw 1 card from the top of your deck
WEAKNESS: fighting
RESISTANCE: psi
RETREAT COST: 1 colorless energy
57. Nidoran 60 hp basic pokemon
FURRY SWIPES: needs 1 grass energy, does 10 times damage: flip 3 coins this attack does 10 times the number of heads
CALL FOR FAMILY: needs 2 grass energy: search your deck for a basic pokemon named Nidoran male or Nidoran female and put it on your bench
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 1 colorless energy
58.Oddish 50 hp basic pokemon
STUN SPORE: needs 1 grass energy does 10 damage: flip a coin if heads the defending pokemon is now paralyzed
SPROUT: needs 2 grass energy: search your deck for a basic pokemon named oddish and put it onto your bench
WEAKNESS: fire
RESISTANCE: none
RETREAT COST: 1 colorless energy
59.Paras basic pokemon 40 hp
SCRATCH: needs 2 colorless energy does 20 damage
SPORE: needs 2 grass energy: the defending pokemon is now asleep
WEAKNESS: fire
RESISTANCE: none
RETREAT COST: 1 colorless energy
60.Pikachu 50 hp basic pokemon
SPARK: needs 2 electric energy does 20 damage: choose 3 of the pokemon on your opponent’s bench and do 10 damage to each of them (don’t apply weakness and resistance to the benched pokemon)
WEAKNESS: fighting
RESISTANCE: none
RETREAT COST: 1 colorless energy
61.Ryhorn basic pokemon 70 hp
LEER: needs 1 colorless energy: flip a coin if heads your opponent can’t attack Rhyhorn during there next turn (benching either pokemon ends this effect)
HORN ATTACK: needs 2 fighting and 1 colorless energy, does 30 damage
WEAKNESS: grass
RESISTANCE: electric
RETREAT COST: 3 colorless energy
62.Spearow 50 hp basic pokemon
PECK: needs 1 colorless energy does 10 damage
MIROR MOVE: needs 3 colorless energy: if spearow was attacked during your opponents last turn do the final results of that attack to the defending pokemon
WEAKNESS: electric
RESISTANCE: fighting
RETREAT COST: none
63.Venonat 40 hp basic pokemon
STUN SPORE: needs 1 grass energy does 10 damage: flip a coin if heads the defending pokemon is now paralyzed
LESCH LIFE: needs 1 grass and 1 colorless energy does 10 damage: remove the same number of damage counters from venonat as you did damage to the defending pokemon after applying weakness and resistance
WEAKNESS: fire
RESISTANCE: none
RETREAT COST: 1 colorless energy
64.Pokeball trainer
flip a coin if heads search through your deck and get a basic or evolved pokemon from your deck
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