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Fossil card list
NOTE:numbers 1-15 are the same cards as 16-30, 1-15 are foil.
1. Aerodactyl 60hp stage 1
POKEMON POWER: prehistoric power: no more evolution cards can be played while Aerodactyl is in play.
WING ATTACK: needs 3 colorless energy, does 30 damage
WEAKNESS: grass
RESISTANCE: fighting
RETREAT COST: 2 energy
2. Artinuno 70 hp basic pokemon
FREEZE DRY: needs 3 water energy does 30 damage: flip a coin if heads the defending pokemon is now paralyzed
BLIZZARD: needs 4 water energy does 50 damage: flip a coin if heads this attack does 10 damage to each of the benched pokemon on your opponent’s bench. If tails this attack does 10 damage to each of the pokemon on your own bench.
WING ATTACK: needs 3 colorless energy, does 30 damage
WEAKNESS: none
RESISTANCE: fighting
RETREAT COST: 2 energy
3.Ditto 50 hp basic pokemon
POKEMON POWER: transform: if ditto is your active pokemon treat it as if it were the same card as the defending pokemon. Include type hp resistance and weakness and so on. Except it can’t evolve it always has this pokemon power and you may treat any energy attached to ditto as if it were the energy type needed. Ditto can’t use this power if he is asleep confused or paralyzed. If he is ditto stays a ditto.
WEAKNESS: fighting
RESISTANCE: psi
RETREAT COST: 1 energy
4. Dragonite 100 hp stage 3
POKEMON POWER: step in: once during your turn before you attack if Dragonite is on the bench switch it with your active pokemon. You can’t use this power if he is asleep confused or paralyzed.
SLAM: needs 3 colorless energy does 40x damage: flip 2 coins this attack does 40 times the number of heads
WEAKNESS: none
RESISTANCE: fighting
RETREAT COST: 1 energy
5. Gengar 80hp stage 3
POKEMON POWER: curse, once during you turn you may move one damage counter from one of your opponents pokemon to another, even if it would knock that pokemon out (this attack can’t be used if Gengar is paralyzed, confused, or asleep).
DARK MIND: needs 3 psi energy does 30 damage: if your opponent has any benched pokemon choose one of them and do 10 damage to it.
WEAKNESS: none
RESISTANCE: fighting
RETREAT COST: 1 energy
6. Haunter 50 hp stage 1
POKEMON POWER: transparency when ever an attack does any thing to haunter flip a coin if heads prevent all effects of this attack, including damage. Power stops working if haunter is paralyzed, confused, or asleep.
NIGHTMARE: needs 1 psi and 1 colorless energy does 10 damage: the defending pokemon is now asleep.
WEAKNESS: none
RESISTANCE: fighting
RETREAT COST: none
7. Hitmonlee 60 hp basic pokemon
STRETCH KICK: needs 2 fighting energy: if your opponent has any benched pokemon choose one of them and do 20 damage to it.
HIGH JUMP KICK: needs 3 fighting energy does 50 damage
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 1 energy
8. Hypno stage 1 90 hp
PROPHECY: needs 1 psi energy: look at the top 3 cards from the top of either players deck and rearrange them as you like.
DARK MIND: needs 3 psi energy does 30 damage, if your opponent has any benched pokemon choose one of them and do 10 damage to it.
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 2 energy
9. Kabutops stage 2 60 hp
SHARP SICKLE: needs 2 fighting energy does 30 damage
ABSORB: needs 4 fighting energy does 40 damage, remove a number of damage counters equal to half the damage done to the defending pokemon after applying weakness and resistance, rounded up to the nearest ten from Kabutops.
WEAKNESS: grass
RESISTANCE: none
RETREAT COST: 1 energy
10. Lapras basic pokemon 80 hp
WATER GUN: needs 1 water energy does 10+ damage, does 10 plus 10 more damage for each for the water energy attached to Lapras you can’t add more that 20 damage this way
CONFUSE RAY: needs 2 water energy does 10 damage, flip a coin if heads the defending pokemon is now confused
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 2 energy
11. Mageton stage 1 80 hp
SONICBOOM: needs 1 electric and 1 colorless energy does 20 damage, don’t apply weakness and resistance for this attack
SELFDESTRUCT: needs 4 electric energy does 100 damage does 20 damage to every pokemon on each players bench Mageton does 100 damage to it’s self
WEAKNESS: fighting
RESISTANCE: none
RETREAT COST: 2 energy
12. Moltres basic pokemon 70 hp
WILDFIRE: needs 1 fire energy discard any number of fire energy attached to Moltres when you use this attack. If you do discard that many cards from the top of your opponents deck.
DIVE BOMB: needs 4 fire energy does 80 damage flip a coin if tails this attack does nothing.
WEAKNESS: none
RESISTANCE: fighting
RETREAT COST: 2 energy
13. Muck stage 1 70 hp
POKEMON POWER; ignore all other pokemon powers except toxic gasses, this pokemon power stops working when muck is asleep confused or paralyzed
SLUDGE: needs 3 grass energy does 30 damage, flip a coin if heads the defending pokemon is now poisoned
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 2 energy
14. Raichu stage 1 90 hp
GIGASHOCK: needs 4 electric energy does 30 damage, choose 3 of your opponent’s pokemon this attack does 10 damage to each
WEAKNESS: fighting
RESISTANCE: none
RETREAT COST: 1 energy
15. Zapdose basic pokemon 80 hp
THUNDERSTORM: needs 4 electric energy does 40 damage, for each of your opponents benched pokemon flip a coin if heads this attack does 20 damage to that pokemon of tails Zapdose does 10 damage to it’s self
WEAKNESS: none
RESISTANCE: fighting
RETREAT COST: 2 energy
31. Arbock stage 1 60 hp
TERROR STRIKE: needs 1 grass energy does 10 damage, flip a coin if heads your opponent choose a benched pokemon and switches it with the active pokemon.
POISON STING: needs 2 grass and 1 colorless energy does 20 damage, the defending pokemon is now poisoned. WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 2 energy
32. Cloyster stage 1 50 hp
CLAMP: needs 2 water energy does 30 damage, flip a coin if heads the defending pokemon is paralyzed if tails this attack does nothing.
SPIKE CANNON: needs 2 water energy does 30 times damage, flip 2 coins this attack does 30 times the number of heads.
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 2 energy
33. Gastly basic pokemon 50 hp
LICK: needs 1 psi energy does 10 damage, flip a coin if heads the defending pokemon is paralyzed
ENERGY CONVERSION: needs 2 psi energy, put 2 energy cards from the discard pile into your hand gastly does 10 damage to it’s self
WEAKNESS: none
RESISTANCE: fighting
RETREAT COST: none
34. Golbat stage 1 60 hp
WING ATTACK: needs 3 colorless energy does 30 damage
LEECH LIFE: needs 2 grass end 1 colorless energy does 20 damage, remove a number of damage counters equal to half the damage done to the defending pokemon after applying weakness and resistance, rounded up to the nearest ten from Golbat.
WEAKNESS: psi
RESISTANCE: fighting
RETREAT COST: none
35. Golduck stage 1 70 hp
PISBEAM: needs 1 psi energy does 10 damage, flip a coin if heads the defending pokemon is now paralyzed
HYPER BEAM: needs 2 water and 1 colorless energy does 20 damage, if the defending pokemon has any energy cards attached to it choose one of them and discard it.
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 1 energy
36. Golem stage 2 80 hp AVALANCHE: needs 3 fighting and 1 colorless energy does 60 damage
SELFDESTRUCT: needs 4 electric energy does 100 damage does 20 damage to every pokemon on each players bench Golem does 100 damage to it’s self
WEAKNESS: grass
RESISTANCE: none
RETREAT COST: 4 energy
37. Gravler stage 1 60 hp
HARDEN: needs 2 fighting energy during your opponents next turn when ever 30 of less damage is done prevent that damage.
ROCK THROUGH: needs 2 fighting and 1 colorless energy does 40 damage
WEAKNESS: grass
RESISTANCE: none
RETREAT COST: 2 energy
38. Kingler stage 1 60 hp
FLAIL: needs 1 water energy does 10 times damage, does 10 damage times the number of damage counters on Kingler
CRABHAMMER: needs 2 water and 1 colorless energy does 40 damage
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 3 energy
39. Magmar basic pokemon 70 hp
SMOKESCREEN: needs 1 fire energy does 10 damage, if the defending pokemon tries to attack during your opponents next turn flip a coin if tails this attack does nothing
SMOG: needs 2 fire energy does 20 damage, flip a coin if heads the defending pokemon is now poisoned
WEAKNESS: water
RESISTANCE: none
RETREAT COST: 1 energy
40. Omastar stage 1 70 hp
WATER GUN: needs 1 water and 1 colorless energy does 20+ damage, does 20 damage plus 10 more damage for each water energy attached to Omastar you can’t add more than 20 damage this way
SPIKE CANNON: needs 2 water energy does 30 times damage, flip 2 coins this attack does 30 times the number of heads.
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 1 energy
41. Sandslash stage 1 70 hp
SLASH: needs 2 colorless energy does 20 damage
FURRY SWIPES: needs 2 fighting energy does 20 times damage, flip 3 co ins this attack does 20 times the number of heads.
WEAKNESS: grass
RESISTANCE: electric
RETREAT COST: 1 energy
42. Sedra stage 1 60 hp
WATER GUN: needs 1 water and 1 colorless energy does 20+ damage, does 20 damage plus 10 more damage for each water energy attached to Sedra you can’t add more than 20 damage this way
AGILITY: needs 1 water and 2 colorless energy does 20 damage, flip a coin if heads prevent all effects of attack during your opponents next turn, including damage done to Sedra
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 1 energy
43. Slowbro stage 1 60 hp
POKEMON POWER: strange behavior, as often as you like during your turn before your attack you may move one damage counter from one of your pokemon to Slowbro as long you don’t knock out Slowbro
PSYSHOCK: needs 2 psi energy does 20 damage, flip a coin if heads the defending pokemon is now paralyzed
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 1 energy
44. Tentacrul stage 1 60 hp
SUPERSONIC: needs 1 water energy, flip a coin if heads the defending pokemon is now confused
JELLYFISH STING: needs 2 water energy does 10 damage, the defending pokemon is now poisoned
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: none
45. Weezing stage 1 60 hp
SMOG: needs 2 grass energy does 20 damage, flip a coin if heads the defending pokemon is now poisoned
SELFDESTRUCT: needs 2 grass energy does 60 damage, does 10 damage to each pokemon on each players bench Weezing does 60 damage to it’s self
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 1 energy
46. Ekans basic pokemon 40 hp
SPIT POISON: needs 1 grass energy, flip a coin if heads the defending pokemon is now paralyzed
WRAP: needs 1 grass and 1 colorless energy does 20 damage, flip a coin if heads the defending pokemon is now paralyzed
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 1 energy
47. Geodude basic pokemon 50 hp
STONE BARRAGE: needs 1 fighting and 1 colorless energy does 10 times damage, flip a coin until you get tails this attack does 10 times the number of heads
WEAKNESS: grass
RESISTANCE: none
RETREAT COST: 1 energy
48. Grimer basic pokemon 50 hp
NASTY GOO: needs 1 colorless energy does 10 damage, flip a coin of heads the defending pokemon is now paralyzed
MINIMIZE: needs 1 grass energy, all damage done to Grimer during your opponents next turn is reduced by 20
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 1 energy
49. Horsea basic pokemon 40 hp
SMOKESCREEN: needs 1 fire energy does 10 damage, if the defending pokemon tries to attack during your opponents next turn flip a coin if tails this attack does nothing
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 1 energy
50. Kabuto stage 1 30 hp
NOTE: Kabuto evolves from a trainer card mysterious fossil, because it is resurrected in the game boy game
POKEMON POWER: Kabuto armor, whenever an attack damages Kabuto even your own that attack only does half the damage intended after applying weakness and resistance rounded down to the nearest 10 any other effects still happen this power stops working when Kabuto is asleep confused or paralyzed
SCRATCH: needs 1 colorless energy does 10 damage
WEAKNESS: grass
RESISTANCE: none
RETREAT COST: 1 energy
51. Krabby basic pokemon 50 hp
CALL FOR FAMILY: needs 1 water energy , search your deck for a pokemon named Krabby and put it on your bench you can’t use this attack if your bench is full
IRONGRIP: needs 1 water and 1 colorless energy does 20 damage
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 2 energy
52. Omanyte stage 1 40 hp
NOTE: Omanyte evolves from a trainer card mysterious fossil, because it is resurrected in the game boy game
POKEMON POWER: clairvoyance, your opponent plays with their hand face up, this power stops working if Omanyte is asleep confused or paralyzed
WATER GUN: needs 1 water energy does 10+ damage, does 20 damage plus 10 more damage for each water energy attached to Omanyte you can’t add more than 20 damage this way
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 1 energy
53. Psyduck basic pokemon 50 hp
HEADACHE: needs 1 psi energy, your opponent can’t play trainer cards during their next turn
FURRY SWIPES: needs 1 water energy does 10 times damage, flip 3 coins this attack does 10 times the number of heads
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 1 energy
54. Shelder basic pokemon 30 hp
SUPERSONIC: needs 1 water energy, flip a coin if heads the defending pokemon is now confused
HIDE IN SHELL: needs 1 water energy, flip a coin if heads prevent all damage done to Shelder during your opponents next turn any other effects of this attack still happen
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: 1 energy
55. Slowpoke basic pokemon 50 hp
SPACING OUT: needs 1 colorless energy, flip a coin if heads remove one damage counter from slowpoke
SCAVENGE: needs 2 psi energy, discard 1 psi energy card attached to slowpoke in order to use this attack take a trainer card from your discard pile and put it into your hand
WEAKNESS: psi
RESISTANCE: none
RETREAT COST: 1 energy
56. Tentacool basic pokemon 30 hp
POKEMON POWER: cowardice, once during your turn before you attack you may Tentacool back into your hand discard all cards attached to Tentacool
ACID: needs 1 water energy does 10 damage
WEAKNESS: electric
RESISTANCE: none
RETREAT COST: none
57. Zubat basic pokemon 40 hp
SUPERSONIC: needs 1 water energy, flip a coin if heads the defending pokemon is now confused
LEECH LIFE: needs 1 grass end 1 colorless energy does 10 damage, remove a number of damage counters equal to half the damage done to the defending pokemon after applying weakness and resistance, rounded up to the nearest ten from ZUBAT.
WEAKNESS: psi
RESISTANCE: fighting
RETREAT COST: none
58. Mr. Fuji
choose a pokemon on your bench and shuffle it and any cards attached to it into your deck
59. Energy Search
Search your deck for a basic energy card and put it into your hand
60. Gambler
shuffle your hand into your deck. Flip a coin if heads draw 8 cards if tails draw 1 card
61. Recycle
flip a coin if heads put a card in your discard pile on top of your deck
62. Mysterious Fossil
Play Mysterious Fossil as if it were a basic pokemon. While in play Mysterious Fossil counts as a pokemon, instead of a trainer card. Mysterious Fossil has no attacks can’t retreat and can’t be asleep confused paralyzed or poisoned. If Mysterious Fossil is knocked out it doesn’t count as a knocked out pokemon, discard it any way. At any time during your turn you may discard Mysterious Fossil from play.